Public Member Functions | |
void | OnSocketCreated (SOCKET s) override |
Called just after a socket is created. Allows you to adjust socket options that aren't othewise accessible via the framework. Use with care. | |
void | OnBindCompleted (IDatagramSocket &socket) override |
Called when a socket has been bound to a local address, such as after a Bind() call completes, or when a SendTo() has been issued for the first time, or when a Connect() has completed. | |
void | OnPreOutgoingConnect (JetByteTools::Core::IIndexedOpaqueUserData &userData, const IAddress &address, const void *pUserData) override |
Called just before an outgoing connection is established, i.e. a 'client' connection. The userData is the user data associated with the socket that will attempt the connection. The address is the address that the socket will attempt to connect to and the pointer to user data is whatever was passed in as user data to the Connect(), ConnectNoThrow() or AsyncConnect() call. This is usually used to slot the pointer to user data into the sockets user data store before the connection is attempted; thus passing data from the connect call site to the connection establishment or failure callback and beyond. | |
void | OnConnectionEstablished (IDatagramSocket &socket, const IAddress &address) override |
Called when a connection is established. The address is the address that the socket is connected to. This is where you are expected to issue your first Read() or Write() call on a connection, if you don't and don't increase the reference count of the socket in some other way then the socket will close automatically. | |
void | OnOutgoingConnectionFailed (IDatagramSocket &socket, const IAddress &address, DWORD lastError) override |
Called when an outgoing async or sync no throw connection fails. The address is the address that we were attempting to connect to. Note that sync connections attempts that can throw exceptions do not result in this callback being called when they fail to connect. | |
void | OnSocketReleased (JetByteTools::Core::IIndexedOpaqueUserData &userData) override |
Called when a connection is released back to the allocator. This is guarenteed to be the last event that happens on an active socket. The socket is dead at this point and you're passed the userData that was related to it so that you can perform some final cleanup if required. | |
void | OnReadCompleted (IDatagramSocket &socket, JetByteTools::IO::CSmartBuffer &buffer) override |
Called when an asynchronous read completes. This is where you are given the data that has been received on the connection and where your business logic would usually be expected to start dealing with the data. You are generally expected to issue another Read() before this call completes, if you don't and don't increase the reference count of the socket in some other way then the socket will close automatically. | |
void | OnReadCompletionError (IDatagramSocket &socket, JetByteTools::IO::CSmartBuffer &buffer, DWORD lastError) override |
Called when an asynchronous read completes with an error. | |
void | OnWriteCompleted (IDatagramSocket &socket, JetByteTools::IO::CSmartBuffer &buffer) override |
Called when an asynchronous write completes. There's not a great deal that needs to be done here. | |
void | OnWriteCompletionError (IDatagramSocket &socket, JetByteTools::IO::CSmartBuffer &buffer, DWORD lastError) override |
Called when an asynchronous write completes with an error. In certain low resource situations you may find that the write can complete and not all of the data has been sent, but there's probably not a great deal that you can do to fix things... | |
void | OnRecvFromCompleted (IDatagramSocket &socket, const IAddress &address, JetByteTools::IO::CSmartBuffer &buffer) override |
Called when an asynchronous recv from completes. This is where you are given the data that has been received on the connection and where your business logic would usually be expected to start dealing with the data. You are generally expected to issue another Read() before this call completes, if you don't and don't increase the reference count of the socket in some other way then the socket will close automatically. | |
void | OnRecvFromCompletionError (IDatagramSocket &socket, const IAddress &address, JetByteTools::IO::CSmartBuffer &buffer, DWORD lastError) override |
Called when an asynchronous recv from completes with an error. | |
void | OnSendToCompleted (IDatagramSocket &socket, const IAddress &address, JetByteTools::IO::CSmartBuffer &buffer) override |
Called when an asynchronous send to completes. There's not a great deal that needs to be done here. | |
void | OnSendToCompletionError (IDatagramSocket &socket, const IAddress &address, JetByteTools::IO::CSmartBuffer &buffer, DWORD lastError) override |
Called when an asynchronous send to completes with an error. In certain low resource situations you may find that the send to can complete and not all of the data has been sent, but there's probably not a great deal that you can do to fix things... | |
void | OnMaximumConnections () override |
Called when the maximum allowed number of connections is reached and no more new connections will be accepted by the server. See ILimitConnections for details on limiting connections. | |
void | OnAllConnectionsAborted (DWORD numberOfConnectionsAborted) override |
Called when connections have been aborted due to AbortAllConnections() being called either explicitly, or implicitly as part of a shutdown sequence. | |
void | OnShutdownInitiated () override |
Called when the connection manager starts to shutdown. | |
void | OnShutdownComplete () override |
Called when the connection manager has finished its shutdown process and all active connections have been released. | |
void | OnConnectionReset (IDatagramSocket &socket, DWORD lastError) override |
Called when the connection is reset. | |
void | OnConnectionClosure (IDatagramSocket &socket, ConnectionClosureReason reason) override |
Called when the connection is closed. | |
void | OnConnectionClosed (IDatagramSocket &socket) override |
Called when the connection is closed. You will get both an OnConnectionClosure() callback with a closure reason and then an OnConnectionClosed() without a reason. OnConnectionClosed() MAY be removed in a future release of the framework. | |
void | OnError (const JetByteTools::Core::_tstring &message) override |
Called when there is an error which is not related to a particular connection (such as an exception thrown whilst handling an I/O operation or something...). Not a lot you can do except log the error message... Possibly shouldn't be exposed to client code? | |
void | OnError (const JetByteTools::Core::_tstring &message, DWORD lastError) override |
void OnSocketCreated | ( | SOCKET | s | ) | [override, virtual] |
Called just after a socket is created. Allows you to adjust socket options that aren't othewise accessible via the framework. Use with care.
Implements IDatagramSocketConnectionManagerCallback.
void OnBindCompleted | ( | IDatagramSocket & | socket | ) | [override, virtual] |
Called when a socket has been bound to a local address, such as after a Bind() call completes, or when a SendTo() has been issued for the first time, or when a Connect() has completed.
Implements IDatagramSocketConnectionManagerCallback.
void OnPreOutgoingConnect | ( | JetByteTools::Core::IIndexedOpaqueUserData & | userData, | |
const IAddress & | address, | |||
const void * | pUserData | |||
) | [override, virtual] |
Called just before an outgoing connection is established, i.e. a 'client' connection. The userData is the user data associated with the socket that will attempt the connection. The address is the address that the socket will attempt to connect to and the pointer to user data is whatever was passed in as user data to the Connect(), ConnectNoThrow() or AsyncConnect() call. This is usually used to slot the pointer to user data into the sockets user data store before the connection is attempted; thus passing data from the connect call site to the connection establishment or failure callback and beyond.
Implements IDatagramSocketConnectionManagerCallback.
void OnConnectionEstablished | ( | IDatagramSocket & | socket, | |
const IAddress & | address | |||
) | [override, virtual] |
Called when a connection is established. The address is the address that the socket is connected to. This is where you are expected to issue your first Read() or Write() call on a connection, if you don't and don't increase the reference count of the socket in some other way then the socket will close automatically.
Implements IDatagramSocketConnectionManagerCallback.
void OnOutgoingConnectionFailed | ( | IDatagramSocket & | socket, | |
const IAddress & | address, | |||
DWORD | lastError | |||
) | [override, virtual] |
Called when an outgoing async or sync no throw connection fails. The address is the address that we were attempting to connect to. Note that sync connections attempts that can throw exceptions do not result in this callback being called when they fail to connect.
Implements IDatagramSocketConnectionManagerCallback.
void OnSocketReleased | ( | JetByteTools::Core::IIndexedOpaqueUserData & | userData | ) | [override, virtual] |
Called when a connection is released back to the allocator. This is guarenteed to be the last event that happens on an active socket. The socket is dead at this point and you're passed the userData that was related to it so that you can perform some final cleanup if required.
Implements IDatagramSocketConnectionManagerCallback.
void OnReadCompleted | ( | IDatagramSocket & | socket, | |
JetByteTools::IO::CSmartBuffer & | buffer | |||
) | [override, virtual] |
Called when an asynchronous read completes. This is where you are given the data that has been received on the connection and where your business logic would usually be expected to start dealing with the data. You are generally expected to issue another Read() before this call completes, if you don't and don't increase the reference count of the socket in some other way then the socket will close automatically.
Implements IDatagramSocketConnectionManagerCallback.
Reimplemented in CUDPConnectionCreator.
void OnReadCompletionError | ( | IDatagramSocket & | socket, | |
JetByteTools::IO::CSmartBuffer & | buffer, | |||
DWORD | lastError | |||
) | [override, virtual] |
Called when an asynchronous read completes with an error.
Implements IDatagramSocketConnectionManagerCallback.
Reimplemented in CUDPConnectionCreator.
void OnWriteCompleted | ( | IDatagramSocket & | socket, | |
JetByteTools::IO::CSmartBuffer & | buffer | |||
) | [override, virtual] |
Called when an asynchronous write completes. There's not a great deal that needs to be done here.
Implements IDatagramSocketConnectionManagerCallback.
void OnWriteCompletionError | ( | IDatagramSocket & | socket, | |
JetByteTools::IO::CSmartBuffer & | buffer, | |||
DWORD | lastError | |||
) | [override, virtual] |
Called when an asynchronous write completes with an error. In certain low resource situations you may find that the write can complete and not all of the data has been sent, but there's probably not a great deal that you can do to fix things...
Implements IDatagramSocketConnectionManagerCallback.
void OnRecvFromCompleted | ( | IDatagramSocket & | socket, | |
const IAddress & | address, | |||
JetByteTools::IO::CSmartBuffer & | buffer | |||
) | [override, virtual] |
Called when an asynchronous recv from completes. This is where you are given the data that has been received on the connection and where your business logic would usually be expected to start dealing with the data. You are generally expected to issue another Read() before this call completes, if you don't and don't increase the reference count of the socket in some other way then the socket will close automatically.
Implements IDatagramSocketConnectionManagerCallback.
void OnRecvFromCompletionError | ( | IDatagramSocket & | socket, | |
const IAddress & | address, | |||
JetByteTools::IO::CSmartBuffer & | buffer, | |||
DWORD | lastError | |||
) | [override, virtual] |
Called when an asynchronous recv from completes with an error.
Implements IDatagramSocketConnectionManagerCallback.
void OnSendToCompleted | ( | IDatagramSocket & | socket, | |
const IAddress & | address, | |||
JetByteTools::IO::CSmartBuffer & | buffer | |||
) | [override, virtual] |
Called when an asynchronous send to completes. There's not a great deal that needs to be done here.
Implements IDatagramSocketConnectionManagerCallback.
void OnSendToCompletionError | ( | IDatagramSocket & | socket, | |
const IAddress & | address, | |||
JetByteTools::IO::CSmartBuffer & | buffer, | |||
DWORD | lastError | |||
) | [override, virtual] |
Called when an asynchronous send to completes with an error. In certain low resource situations you may find that the send to can complete and not all of the data has been sent, but there's probably not a great deal that you can do to fix things...
Implements IDatagramSocketConnectionManagerCallback.
void OnMaximumConnections | ( | ) | [override, virtual] |
Called when the maximum allowed number of connections is reached and no more new connections will be accepted by the server. See ILimitConnections for details on limiting connections.
Implements IDatagramSocketConnectionManagerCallback.
void OnAllConnectionsAborted | ( | DWORD | numberOfConnectionsAborted | ) | [override, virtual] |
Called when connections have been aborted due to AbortAllConnections() being called either explicitly, or implicitly as part of a shutdown sequence.
Implements IDatagramSocketConnectionManagerCallback.
void OnShutdownInitiated | ( | ) | [override, virtual] |
Called when the connection manager starts to shutdown.
Implements IDatagramSocketConnectionManagerCallback.
void OnShutdownComplete | ( | ) | [override, virtual] |
Called when the connection manager has finished its shutdown process and all active connections have been released.
Implements IDatagramSocketConnectionManagerCallback.
void OnConnectionReset | ( | IDatagramSocket & | socket, | |
DWORD | lastError | |||
) | [override, virtual] |
void OnConnectionClosure | ( | IDatagramSocket & | socket, | |
ConnectionClosureReason | reason | |||
) | [override, virtual] |
Called when the connection is closed.
Implements IDatagramSocketCallback.
Reimplemented in CUDPConnectionCreator.
void OnConnectionClosed | ( | IDatagramSocket & | socket | ) | [override, virtual] |
Called when the connection is closed. You will get both an OnConnectionClosure() callback with a closure reason and then an OnConnectionClosed() without a reason. OnConnectionClosed() MAY be removed in a future release of the framework.
Implements IDatagramSocketCallback.
void OnError | ( | const JetByteTools::Core::_tstring & | message | ) | [override, virtual] |
Called when there is an error which is not related to a particular connection (such as an exception thrown whilst handling an I/O operation or something...). Not a lot you can do except log the error message... Possibly shouldn't be exposed to client code?
Implements ISocketCallback.
void OnError | ( | const JetByteTools::Core::_tstring & | message, | |
DWORD | lastError | |||
) | [override, virtual] |
Implements ISocketCallback.