February 2011
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Performance, allocators, pooling and 6.4
I’ve been doing a lot of performance related work over the past few months. Much of it has originally stemmed from work that I have been doing for our Online Game Company client. They want the asynchronous ENet-based server that … -
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Potential for bugs in the design of the pre 6.4 CIOPool constructor.
The CIOPool class’s constructor takes a ThreadIdentifier value which is used to allow the threads in the pool to know that they’re in the pool. The value is stored in thread local storage for each thread in the pool and can then …